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Reversi in R – Part 2: Graphics and Custom Boards

August 8, 2019
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Reversi in R – Part 2: Graphics and Custom Boards

In this post, I finish the Reversi / Othello game in R by improving the graphics, adding the ability to save and load boards, and fixing bugs. Also, many more boards have been added and tested, including those with unusual shapes, three or more players, and walls that can make the board into unusual shapes or even break...

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Reversi in R – Part 1: Bare Bones

July 21, 2019
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Reversi in R – Part 1: Bare Bones

In this post, I showcase a bare-bones point-and-click implementation of the classic board Reversi (also called Othello*) in the R programming language. R is typically used for more serious, statistical endeavors, but it works reasonably well for more playful projects. Building a classic game like this is an excellent high-school level introduction to programming, as well as a...

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