(This article was first published on

**R snippets**, and kindly contributed to R-bloggers)Recent blog post on Animations in R inspired me to write a code that generates animations of simulation model. For this task I have chosen Schelling’s segregation model.

Having written the code I have found that one year ago a similar code has been proposed. However, the implementation model is different so I thought it is a nice comparison.

Here is the code implementing the model:

# 0 – empty

# 2 – first agent type color

# 4 – second agent type color

# initialize simulation

# size – square size

# perc.full – percentage of lots to be occupied

init

**<-****function****(**side, perc.full**)****{** size

**<-**floor**(**side**^**2*****perc.full**/**2**)** state

**<-**matrix**(**0, side, side**)** occupied

**<-**sample**(**side**^**2, 2*****size**)** state

**[**occupied**]****<-**c**(**2,4**)** return

**(**state**)****}**

# plot simulation state

# state – simulation state

# i – simulation iteration

do.plot

**<-****function****(**state, i**)****{** side

**<-**dim**(**state**)[**1**]** x

**<-**rep**(**1**:**side, side**)** y

**<-**rep**(**1**:**side, each**=**side**)** par

**(**fin**=**c**(**4,4**)**, fig**=**c**(**0,1,0,1**))** plot

**(**x , y, axes**=**F, xlab**=**“”, ylab**=**“”, col**=**state, main

**=**paste**(**“Step”, i**)**, pch**=**19, cex**=**40**/**side**)****}**

# perform one step of simulation

# state – simulation state

# threshold – percent of required agents of the same color

# in neighborhood

# radius – neighborhood radius

sim.step

**<-****function****(**state, threshold, radius**)****{** mod.1

**<-****function****(**a, b**)****{**1**+****((**a**–**1**)**%% b**)****}** div.1

**<-****function****(**a, b**)****{**1**+****((**a**–**1**)**%/% b**)****}** unhappy

**<-**rep**(****NA**, length**(**state**))** side

**<-**dim**(**state**)[**1**]** check

**<-****(-**radius**):(**radius**)** #find unhappy agents

**for**

**(**n

**in**which

**(**state

**>**0

**))**

**{**

x

**<-**div.1**(**n, side**)** y

**<-**mod.1**(**n, side**)** x.radius

**<-**mod.1**(**check**+**x, side**)** y.radius

**<-**mod.1**(**check**+**y, side**)** region

**<-**state**[**y.radius, x.radius**]** similar

**<-**sum**(**region**==**state**[**n**])****–**1 total

**<-**sum**(**region**>**0**)****–**1 unhappy

**[**n**]****<-****(**similar**<**total*****threshold**)****}**

vunhappy

**<-**which**(**unhappy**)** # move unhappy agents

vunhappy

**<-**vunhappy**[**sample.int**(**length**(**vunhappy**))]** empty

**<-**which**(**state**==**0**)****for**

**(**n

**in**vunhappy

**)**

**{**

move.idx

**<-**sample.int**(**length**(**empty**)**, 1**)** state

**[**empty**[**move.idx**]]****<-**state**[**n**]** state

**[**n**]****<-**0 empty

**[**move.idx**]****<-**n**}**

return

**(**state**)****}**

library

**(**animation**)**# simple wrapper for animation plotting

go

**<-****function****()****{** s

**<-**init**(**51, 0.75**)****for**

**(**i

**in**1

**:**50

**)**

**{**

do.plot

**(**s, i**)** last.s

**<-**s s

**<-**sim.step**(**s, 0.6, 1**)****if**

**(**identical

**(**last.s, s

**))**

**{**

**break**

**}**

**}**

**for**

**(**j

**in**1

**:**4

**)**

**{**

do.plot

**(**s, i**)****}**

ani.options

**(**interval**=**5**/****(**i**+**2**))****}**

saveGIF

**(**go**())**and a sample animation it generates:

To

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