Posts Tagged ‘ youtube ’ Recommender System Competition

April 27, 2011
By Recommender System Competition

A Guest post to R-bloggers by Bart Blaszczyk. * * * * * * * * This week a new data competition for the best recommendation system begins. Similar in a form to the famous Netflix Prize, asks data scientists, algorithm geeks and statisticians to devise the most accurate algorithm that suggests in personalized way what movies may be of interest for visitors...

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Rose plot using Deducers ggplot2 plot builder

August 16, 2010

The (excellent!) LearnR blog had a post today about making a rose plot in ggplot2. Following today’s announcement, by Ian Fellows, regarding the release of the new version of Deducer (0.4) offering a strong support for ggplot2 using a GUI plot builder, Ian also sent an e-mail where he shows how to create a rose plot using the new...

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ggplot2 plot builder is now on CRAN! (through Deducer 0.4 GUI for R)

August 16, 2010

Ian fellows, a hard working contributer to the R community (and a cool guy), has announced today the release of Deducer (0.4) to CRAN (scheduled to update in the next day or so). This major update also includes the release of a new plug-in package (DeducerExtras), containing additional dialogs and functionality. Following is the e-mail he sent out with...

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Jeroen Ooms’s ggplot2 web interface – a new version released (V0.2)

April 12, 2010

Good news. Jeroen Ooms released a new version of his (amazing) online ggplot2 web interface: is a web interface for Hadley Wickham’s R package ggplot2. It is used as a tool for rapid prototyping, exploratory graphical analysis and education of statistics and R. The interface is written completely in javascript, therefore there is no need to install anything on the...

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Animation video of rgl in action

December 21, 2009

Duncan Murdoch just posted a youtube video presenting an animation clip of a 3d rgl object. Duncan even went further and wrote an explanation on how he made the video: here are the steps I used: 1.  Design a shape to be displayed, and then play with the animation functions to make it change over time.  Use play3d to do

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