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and could not even start. As it happened, this was a setting with no deterministic move, i.e. all free/empty entries had multiple possible values. So after trying for a while and following trees to no obvious contradiction (!) I decided to give up and on the next day (with power) to call my “old” sudoku solver (built while at SAMSI), using simulated annealing and got the result after a few thousand iterations. The detail of the exploration is represented above, the two colours being code for two different moves on the Sudoku table. Leading to the solution

I then tried a variant with more proposals (hence more colours) at each iteration, which ended up being stuck at a penalty of 4 (instead of 0) in the final thousand iterations. Although this is a one occurrence experiment, I find it interesting that having move proposals may get the algorithm stuck faster in a local minimum. Nothing very deep there, of course..!